Longer VR duration alone was not a strong predictor of outcomes. Each additional quarter corresponded to a small reduction in employment at closure, though modestly higher earnings over time. Once employment during VR was accounted for, this negative association was substantially attenuated, suggesting that extended participation without work experience is the primary driver of weaker results.
Policy Brief · RISEI Lab · Northwestern
Making Time Count in Vocational Rehabilitation
Evidence on Employment, Earnings, and Return on Investment for Transition-Age Youth in Maine
Corresponding author: Michelle Yin · michelleyin.org · riseilab.org
Based on: The Economics of Vocational Rehabilitation: Time Use and Labor Market Payoffs. Forthcoming at Rehabilitation Counseling Bulletin.
Introduction. The Workforce Innovation and Opportunity Act (WIOA) positioned transition-age youth (14–24 years old) with disabilities as a priority population for Vocational Rehabilitation (VR). The policy expanded pre-employment transition services, including benefits counseling, financial literacy, career exploration, peer mentoring, and strengthening connections between schools and the workforce. Yet a fundamental question has remained unexamined: how do youth actually spend their time while enrolled in VR, and does it matter for their employment outcomes?
This policy brief presents findings from a new study of Maine's VR program, conducted under the Pathways to Partnerships (P2P) project, a multi-agency collaboration between the Maine Division of Vocational Rehabilitation (MDVR), the Maine Department of Education (MDOE), and Alpha One (Maine's Center for Independent Living). Using administrative records from 2005 to 2017 for 5,875 transition-age youth linked to quarterly wage data, the study is the first to decompose VR participation into time spent employed, time receiving services, and time spent waiting. The results provide an evidence base for the P2P model's emphasis on integrated, employment-centered transition planning.